Call of Duty MWIII: Photogrammetry Scans

2023

Category | Photogrammetry

Tools | COD Proprietary Game Engine, MAYA, Zbrush, Subtance Painter

Studio | Activision Publishing - High Moon Studios

Overview

I worked as a photogrammetry artist on Call of Duty: Modern Warfare III in 2023. Over three months, I produced 30+ high-quality props, characters, and environment assets using cross-polarized capture with mirrorless cameras, turntables, LiDAR scanners, and custom capture rigs. I performed color correction and data processing in RealityCapture, and organized assets in ShotGrid to ensure seamless integration into the AAA production pipeline.

In addition, I retopologized and textured 10+ assets using Maya, ZBrush, and Substance Painter to correct model defect and ensure proper topology, polycount, and LODs for real-time performance. These assets were implemented into the game engine and are used in the Campaign mode in the London map level.

Gallery

Food captured with turntable.

Clothes captured with custom camera-rig.

Environment captured outdoor.

Bag captured with spray (black object).

Special thanks to Parker Tucker and John Zhang for their guidance.