The Rider
2024
Category | Virtual Production · XR · Photogrammetry · 3D Environment Art
Tools | Unreal Engine 5, Reality Capture, MAYA, Zbrush, Substance Painter
Studio | Madwell LLC - WLab Virtual Production
←
Overview
This project is a realistic 3D waterfront environment created for virtual production, based on a real location at the Brooklyn Navy Yard. The scene aims to balance real-world accuracy with real-time performance.
Reference Photo
Virtual Environment in Unreal Engine 5
Our team captured the environment using 3D scanning and photogrammetry, then rebuilt and optimized the scene in Unreal Engine. The final environment supports different lighting, weather, and time-of-day conditions for flexible virtual production use.
Technical Details
Built using 3D scanning and photogrammetry, this environment was processed through RealityCapture, Maya, ZBrush, and Substance Painter, then assembled and optimized in Unreal Engine with Ultra Dynamic Sky Plugin.
Data capture
Geometry captured using LiDAR scanner - Artec Leo Ray II
Photogrammetry Cross-Polarized Capture used to obtain accurate colors
Reconstruction & cleanup
Scan alignment and reconstruction in RealityCapture
Geometry cleanup, retopology, and UV creation in Maya & ZBrush
Texturing
High-to-low poly baking workflow
PBR texture fixing in Substance Painter
Real-time & virtual production
Environment building in Unreal Engine
Ultra Dynamic Sky plugin used for lighting, weather, and time-of-day variations
Reality Capture Alignment & Projection
Cleaned-up Assets Integrated into UE
Credits
I led the photogrammetry capture and workflow, then collaborated with environment artists to integrate the assets into Unreal Engine with flexible time-of-day and weather setups.
Me & goose friends🪿
Photogrammetry: Shentong Yu, Kevin Wang, Seyeon Jeong
Art: Shentong Yu, Seyeon Jeong, Wenguang Sha, Yuanpeng Cheng, Harsh Palan