The Rider
Environment Realization from Storyboard to Virtual Production
In a future where the wild is ruled by relentless Extreme Weather, humanity survives in controlled city-states. A lone RIDER defies the walls, racing into nature’s chaos. Created for Tarform, this short fuses narrative and XR innovation to capture the beauty of risk, the spirit of freedom, and the ride into the unknown.
I am responsible for the production of Unreal Engine environments, bringing the storyboard’s vision to life with immersive, cinematic worlds.
Full video coming soon.
Produce photogrammetry–LiDAR Integration for Cinematic Environments
What makes this project unique is our use of both photogrammetry and LiDAR scanning to capture the riverside at the Navy Yard with exceptional accuracy and detail. I led the on-site capture, and teaching my colleagues in Virtual Art Department learning the photogrammetry technique. Collaborating closely with other environment artists, I integrated these elements into Unreal Engine, creating different times of day and weather variations to meet production needs, giving the environment greater flexibility for virtual production.
Real World Photo
Final Environment - Day
Reality Capture Alignment & Projection
Final Environment - Thunderstorm
Cleaned-up Assets Integrated into UE
Final Environment - Sunset
Director: Jeremy Ungar
Producer: Jane Stupp-O’Neill
DP: Robert Newman
XR Creative Director: Tommy Wu
XR Operator: Ryan Paz
XR Art: Shentong Yu, Seyeon Jeong, Wenguang Sha, Yuanpeng Cheng