Call of Duty MW3: Photogrammetry Scans

As a photogrammetry artist on Call of Duty: Modern Warfare III, I created 30+ high-quality props, characters, and environment assets using cross-polarized capture with mirrorless cameras, turntables, LiDAR scanners, and capture rigs. I performed color correction and processed data in RealityCapture, organizing assets in ShotGrid for seamless integration into the AAA game pipeline.

Photogrammetry Lead: Parker Tucker

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